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Old Jul 02, 2007, 11:09 AM // 11:09   #1
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Default Random arenas DESPERATELY needs a fix

it's literally unplayable for all the leavers, might as well /roll. so I suggest this be done.


Leave an RA match FOR ANY REASON and you can't go back in for 10 or 20 minutes. If you leave legit that 10/20 minutes ain't gonna bother you, you're busy doing something else.


quitters solved as it would be very inefficient, and what used to be a fun mess-about arena BEFORE titles were introduced can be fun again.


Alternatively simply make glad points only available in TAs, this will prevent the title from getting even more tarnished with the suspicion that the person wearing it is infact just a serial quitter.


but please, anet, do something xxxxx
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Old Jul 02, 2007, 11:17 AM // 11:17   #2
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I agree that something must be done.

But I'm not sure if a "temporary ban" is right.

What happens if you have to fight against an earth tank and have no counters or you are up against a runner and have no snares etc.? And sometimes it completely mess up your build if you have to consider that counters. (water hexes with a monk?)

I just don't want to sit around and wait for 40 minutes (it happened to me in the 10th round).

I just don't know when i played the last time in the RA. But the reason is, that it was (and is) not fun anymore. Because it's swarmed with leavers, griefers, runners...

Besides, this topic was discussed many times i think.
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Old Jul 02, 2007, 11:35 AM // 11:35   #3
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What if someone else leaves? Or you are a team of 4 monks, with no offense? Or you are dead and the last man standing just keeps running around?
And why are leavers a problem to begin with? It takes less than a minute to start another match.
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Old Jul 02, 2007, 11:37 AM // 11:37   #4
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Quote:
Originally Posted by spellsword
What if someone else leaves? Or you are a team of 4 monks, with no offense?
Then you can /resign without penalty. Problem solved. If everyone decides it's a lost cause, a forfeit should be more than fair. I think a 10-20 minute ban is perfect for all other leavers.
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Old Jul 02, 2007, 11:51 AM // 11:51   #5
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First, there are already at least one or two RECENT threads with this idea, but as the search sucks, I can see starting a new thread.
Also, you posted this thread multiple times - try not doing that again.


A better overall setup than "10-20 minutes" would be something along the lines of:

Leave before match has begun (during timer) - 15 minute temp-ban
Leave within the first 5 minutes of the match - 10 minute temp-ban
Leave between the 5 minute and 20 minute mark - 5 minute temp-ban

Resign incurs no penalty.
Leaving after 20 minutes incurs no penalty.
Second person on a team to leave receives 75% penalty.
Third and fourth leavers incur no penalty.


Time frames can be adjusted to fit better, but this setup would allow for minimal/no penalty for greatly extended games, and leaving if half your team has already left. Also, resigning incurs no penalty in case your team has a poor setup (4 monks).
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Old Jul 02, 2007, 11:52 AM // 11:52   #6
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/signed

I'm also very annoyed about this. It's even worse if you get it in couple of rows at the same time.
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Old Jul 02, 2007, 11:52 AM // 11:52   #7
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Here's an idea: Make RA have a time limit: If there are players from both side alive when the timer reaches zero, it's a...

D R A W

No victory, no glad point, new opponent.
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Old Jul 02, 2007, 11:54 AM // 11:54   #8
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Quote:
Originally Posted by arcanemacabre
Then you can /resign without penalty. Problem solved. If everyone decides it's a lost cause, a forfeit should be more than fair. I think a 10-20 minute ban is perfect for all other leavers.
Now u have a griever (runner) on your team, u can't resign as he won't. The options are not that simple. Maybe the best solution that was proposed by the OP is the take away glad points. I bet RA will be quite deserted then ^^
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Old Jul 02, 2007, 11:58 AM // 11:58   #9
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Quote:
actually you meant 'submit new thread'


don't try to be clever...
If we are going to be that picky shouldn't there be capitals?

My preferred solution: Disable 'mapping out' in a PvP Arena.
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Old Jul 02, 2007, 01:50 PM // 13:50   #10
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Quote:
Originally Posted by Patrick Smit
Now u have a griever (runner) on your team, u can't resign as he won't. The options are not that simple. Maybe the best solution that was proposed by the OP is the take away glad points. I bet RA will be quite deserted then ^^
In that odd case that the griever is on your team, and the other team refuses to /resign, then simply leave. The time you would be banned is most likely less than the time the griever would waste. Doubt it would be any less inconvenient than grievers are already.
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Old Jul 02, 2007, 01:53 PM // 13:53   #11
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Quote:
Originally Posted by Jamison0071
If we are going to be that picky shouldn't there be capitals?

My preferred solution: Disable 'mapping out' in a PvP Arena.
That wouldn't do anything, people could still just hit f12 and relog
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Old Jul 02, 2007, 01:58 PM // 13:58   #12
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What about lagging or connection issues? I don't wanna err7 and get kicked for 20mins!

And don't pull the reconnect card, its not even close to being 70% effective. You can actually time out before you reconnect.

Your idea sounds alittle like killing a bug with a cannon ball.
But something should be done.

And how about a forum code that kicks people who post suggestions in the wrong forum, seriously the other guy is a newb. but your been around long enough pie

Last edited by Roshi_ikkyu; Jul 02, 2007 at 02:03 PM // 14:03..
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Old Jul 02, 2007, 02:06 PM // 14:06   #13
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Quote:
Originally Posted by arcanemacabre
In that odd case that the griever is on your team, and the other team refuses to /resign, then simply leave. The time you would be banned is most likely less than the time the griever would waste. Doubt it would be any less inconvenient than grievers are already.
But then you would be punishing the innocents in order to solve a problem that probably doesn't get solved (i.e. they fake a disconnect by unplugging). I think we often agree on subjects, and therefor I found it a bit odd to have the 20 minutes punishment on leaving. I also leave when the fight is over and I don't like some of the team,'s constituents (i.e. E/D, 55 whatever miserables ended up with you, or just because there is overlap or antagonism), that would then be impossible as well.
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Old Jul 02, 2007, 02:22 PM // 14:22   #14
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The synching for glad points becomes more and more frequent also.
Saw three people from the same guild leave after they saw I was here instead of one of their friend.
Didn't have the reflex to screen it.
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Old Jul 02, 2007, 02:37 PM // 14:37   #15
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Quote:
it's literally unplayable for all the leavers, might as well /roll. so I suggest this be done.
Go monk or rit for a change, you'll be surprised.
Quote:
Alternatively simply make glad points only available in TAs, this will prevent the title from getting even more tarnished with the suspicion that the person wearing it is infact just a serial quitter.
I don't consider rt spike or spiritshatway valid either for glad points, your point is?
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Old Jul 02, 2007, 02:57 PM // 14:57   #16
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And who really praises title anyway.

One of the best ideas Anet had, but went in the wrong direction.
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Old Jul 02, 2007, 02:58 PM // 14:58   #17
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I reckon for any PvP quitter they should be burned by having either their title track, balth faction or alliance faction deducted.
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Old Jul 02, 2007, 02:58 PM // 14:58   #18
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They should remove the possibility of Glad points from RA. We already have a Lucky title.
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Old Jul 02, 2007, 03:07 PM // 15:07   #19
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Quote:
Originally Posted by Cottage Pie
Leave an RA match FOR ANY REASON and you can't go back in for 10 or 20 minutes. If you leave legit that 10/20 minutes ain't gonna bother you, you're busy doing something else.
That needs to be a lot more conditional, something on the lines of "If you are the 1st person to leave your team within xxx minutes", you get a temp ban.

-This punishes people who leave because they don't get a monk (The main problem in RA)
-People who don't like to fight in 3 vs 4 still have the right to leave (you shouldn't force people to stay if their team has a disadvantage)

One other thing I feel needs fixing, is that a team can only move on to TA if everyone in their team has got atleast 10 wins, that way everyone has equal chance for a gladiator point even if they joined a team later.
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Old Jul 02, 2007, 03:33 PM // 15:33   #20
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I agree this needs a fix and fast, the ammount of sync joiners is off the freaking charts. Have the matchmaking algorithm not team players who press join battle within 5 seconds of each other, or at least give that rule a priority.
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